By now we've established that gamers want to support DRM-free gaming. But can a mainstream AAA game succeed without DRM?
Produced by our sister company CD PROJEKT RED, The Witcher 2: Assassins of Kings will put that to the test. If the first day one AAA release on GOG can succeed it'll shape the future of our platform for years to come.
The Witcher 2: Assassins of Kings would sell really well on GOG, second only to Steam and significantly more successful than all other digital platforms.
That alone is proof enough. With the indie renaissance in full swing and prolific (for better or worse), it's the perfect time to bring the DRM-free revolution to indie gaming. By focusing on a selection of handpicked games we can pour all our efforts into supporting independent developers: help them get noticed and offer years of industry experience while providing in-house tech support for games on PC, Mac OS, and eventually Linux.
Soon we're crawling through the mysterious Legend of Grimrock, mulling over Machinarium's mysteries, trying to take on Trine and foraging for food in Don't Starve. We're following all protocol in Papers, Please, noping right out of Amnesia, hacking all the things in Shadowrun Returns, and… well, you get the picture.